![]() This means players could essentially play PvE entirely, which will appeal to a certain segment of current players. Some safeguards a delay between their last PvP attack and the ability to toggle this mode, and restrict the number of toggles, similar to location jumps. They could not be attacked but could also not attack. It would mean that any player who didn't want to play PvP could enable this mode. Alliances help a little but can also make things much worse. It would give non-pay-to-play players a chance to catch up without being constantly held back by pay-to-play players. This would serve to eliminate two sources of frustration that I see in the game: This would help with the same points as #1 and either would make a huge difference, they don't both need to be enabled but could be.Īs an alternative, add a mode that would eliminate the PvP element of the game. The tier of the fleet corresponds to the highest tech tier in the fleet, so an all Vega fleet with one Pharmakon ship would be a top level fleet and could attack and be attacked by top tier fleets provided they were within the allowed fleet level. For instance, Pharmakon/Alterian/Umbra can all attack each other, but can't attack Alien/Axis or lower tiers. Prevent attacks from higher tech tiers against lower tech tiers. Axis/Alien tech fleets have no chance against a Pharmakon attacker 13 levels higher. This would give defending fleets at least a chance. This means a level 99 fleet could attack a level 97 fleet but not a level 96 fleet. I would like to see two changes:Īdjust PvP so that a fleet can only attack its own level -2/+infinity. Much of this comes from the vast imbalance between technology tiers. Band together with fellow rebel commanders in the official VEGA Conflict Discord server, where you'll find important announcements, strategy and gameplay tips, and more JOIN HERE. This means the attacker has all the advantage and the defender has no chance, especially with huge level difference. I see a lot of pay to play users taking advantage of this lack of balance to bully players by watching for fleets that have been damaged by PvE encounters and then destroying them with a vastly superior fleet, or watching battles and selecting their fleet to counter the target fleet. I feel like a 13 level difference is excessive. I had a level 88 fleet destroyed by a level 101 fleet. ![]() On the same general vein, I would like to see PvP re-balancing. The Umbra regeneration shield is especially out of balance in base attacks. I would like to see some base equipment that would help with the defense, or maybe a base level rework to account for the huge differential between the base and the current fleet levels. I have noticed that with the Axis faction intro the base defense is pretty much useless and with the Pharmakon and Umbra fleets bases are totally nerfed. I can't afford to spend more money or time playing, so I generally only play during events. I have spent a total of 25 USD on this game in three years to get the commerce module and to finish off the Bastion blueprint. I will start by saying that I am not a pay-to-play user.
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